
- BGG rating
- 6.5
Antietam Army Lists: A Wargamer's Guide to the Opposing Forces Engaged on America's Bloodiest Day
- 2–6 players
- 2012

1996
Rules assistance for Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules is a board game released in 1996 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Variable Set-up, and Simultaneous Action Selection.
Johnny Reb III is a game of Grand Regimental tactics of the American Civil War, using miniatures from 10mm to 25mm.The game comes with rules set and 4 Reference cards for 15mm miniatures. There are other reference cards available for the other scale miniatures for extra cost. Players will have to supply their own miniatures and paint them. Some scenarios are available for purchase but the fun of the game is researching your own battles from the ACW period to recreate. The first edition was published by Adventure Games in 1983. GDW released a 2nd edition with minor changes in 1988, with a scenario book "To the Sound of the Guns" the same year. Johnny Reb III, published by John Hill in 1996 is a very different game, with major changes to the scale (1":50 vs 1":40 yards, 1:30 vs 1:20 men, artillery batteries vs sections) and games mechanisms.
Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules belongs to these categories: Wargame, Miniatures, and Civil War. Its main mechanics are Dice Rolling, Variable Set-up, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.