
- BGG rank
- BGG #17,126
- BGG rating
- 7.2
Command Decision III
- 2 players
- 360 min
- Complexity 3.0/5
- 1998

Expansion for Command Decision: Test of Battle
2007
Rules assistance for Command Decision: Test of Battle – Benghazi Handicap
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command Decision: Test of Battle – Benghazi Handicap is an expansion for Command Decision: Test of Battle released in 2007 for 2 players and 240 minutes per game. It was designed by Frank Chadwick and its main mechanics are Dice Rolling and Simulation.
A campaign book for Command Decision: Test of Battle covering the Desert War from June 1940 to December 1941. Features the following: --Unit histories, TO&Es, and game stats for Italian, German and British forces. --Special rules for the desert war. --A dozen historical scenarios. --Painting & Terrain building guides. Expands: Command Decision: Test of Battle
Command Decision: Test of Battle – Benghazi Handicap supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Command Decision: Test of Battle – Benghazi Handicap is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Command Decision: Test of Battle – Benghazi Handicap has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Command Decision: Test of Battle – Benghazi Handicap belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command Decision: Test of Battle – Benghazi Handicap are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command Decision: Test of Battle – Benghazi Handicap as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.