
- BGG rank
- BGG #15,753
- BGG rating
- 7.6
Volley & Bayonet
- 2–4 players
- 240 min
- Complexity 2.4/5
- 1994

Rules assistance for Command Decision: Test of Battle – Red Tide
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command Decision: Test of Battle – Red Tide is an expansion for Command Decision: Test of Battle released in 2009. It was designed by Frank Chadwick and its main mechanics are Dice Rolling and Simulation.
From 1941 through the spring of 1944 the Red Army bore the principal burden of opposing the German Wehrmacht on the continent of Europe. The armored and mobile forces would eventually be forged into a weapon capable of smashing the German armed forces, but it was the infantry and artillery which held the Germans at bay in the critical fighting of 1941 and 1942, and kept the Soviet Union in the war. Regardless of what rule system you play with, this supplement is the indispensable and definitive guide to the Soviet infantry and artillery in World War II. It includes organizational and order of battle information not available in any other single volume. TO&E charts for all Soviet infantry and artillery divisions, and separate brigades and regiments in World War II, including organizational and equipment changes. Among the less common, but important, units covered are: NKVD Border Guards and Internal Security troops Airborne Rifle brigades and corps Ski brigades and battalions, along with attached aerosan units. Naval infantry brigades. Revised and expanded Soviet data charts. Aircraft ratings for all Soviet combat aircraft in the west. Appendices cover the strength and organization of the Soviet-organized forces of Czechoslovakia and Poland.
Command Decision: Test of Battle – Red Tide has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Command Decision: Test of Battle – Red Tide belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command Decision: Test of Battle – Red Tide are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command Decision: Test of Battle – Red Tide as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.