
- BGG rank
- BGG #11,740
- BGG rating
- 6.7
John Carter: Warlord of Mars
- 2–6 players
- 60–360 min
- Complexity 3.1/5
- 1979

1979
Rules assistance for Commando
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Commando is a board game released in 1979 for 2–20 players, 120 minutes per game, and ages 12 and up. It was designed by Eric Goldberg and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.
Commando allows players to play small unit raids in eras from WW1 to the cold war. Each unit represents a single man each with his own statistics for a roleplaying type game. The game has rules to play it with a gamemaster. NOTE: This item is also found in RPGGeek: Commando
Commando supports 2–20 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Commando is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commando for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commando has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commando belongs to these categories: Wargame, World War II, and Modern Warfare. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commando are: Eric Goldberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commando as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.