Fight in the Skies
BGG rank
BGG #16,200
BGG rating
6.9

Fight in the Skies

1966

Rules assistance for Fight in the Skies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–52 players
  • 30–120 min
  • 12+
  • Complexity 2.5/5

For 2 players

Rules assistant for Fight in the Skies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fight in the Skies is a board game released in 1966 for 2–52 players, 30–120 minutes per game, and ages 12 and up. It was designed by Mike Carr and its main mechanics are Dice Rolling, Variable Set-up, and Square Grid.

Expansions

Similar games

About the game

This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Later updated and released by TSR as Dawn Patrol. Expanded by: Zeppelin (Self-published) Re-implemented by: Dawn Patrol

Questions and answers

Fight in the Skies supports 2–52 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.