
- BGG rank
- BGG #226
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Expansion for Commands & Colors: Napoleonics
2026
Rules assistance for Commands & Colors: Napoleonics Expansion #7 – The Grand Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Commands & Colors: Napoleonics Expansion #7 – The Grand Battles is an expansion for Commands & Colors: Napoleonics released in 2026 for 2–9 players, 60–120 minutes per game, and ages 12 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
The Grand Battles is the seventh expansion for GMT’s Commands & Colors: Napoleonics game system. The expansion features 10 Grand Battle scenarios and 10 EPIC scenarios. The Grand Battles battlefield is 11 hexes deep by 26 hexes wide, and there are two Grand Battles mounted map boards (left and right) included in the expansion. The EPIC battlefield is 11 hexes deep by 20 hexes wide, which is almost double the size of the standard scenario battlefield. There are two Grand Battles extended size scenarios on a double-sided preprinted paper map, Waterloo 18 June 1815 and Borodino 7 September 1812. These two battles are 11 hexes deep by 28 hexes wide and the battlefield is already printed with all the terrain and unit deployments. The Grand Battles rules found in this expansion have been slightly modified from the Grand Battles rules originally presented in EPIC Napoleonics expansion #6. Players will find a number of new units, comprising British highlanders, Russian Guard Cuirassiers and Austrian Militia Cavalry, plus all the unit blocks and rules needed when fielding these units in a battle. This expansion also presents new rules for Iconic Commanders that are recommended for all EPIC and Grand Battle scenarios. In order to play the variety of battles included in this expansion, players will need a copy of the Commands & Colors: Napoleonic core game and many of its expansions (Spanish Army, Russian Army, Austrian Army, Prussian Army, Generals, Marshals & Tacticians, EPIC Napoleonics).
Commands & Colors: Napoleonics Expansion #7 – The Grand Battles supports 2–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Commands & Colors: Napoleonics Expansion #7 – The Grand Battles is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Commands & Colors: Napoleonics Expansion #7 – The Grand Battles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Commands & Colors: Napoleonics Expansion #7 – The Grand Battles belongs to these categories: Napoleonic and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Commands & Colors: Napoleonics Expansion #7 – The Grand Battles are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Commands & Colors: Napoleonics Expansion #7 – The Grand Battles as an expansion for Commands & Colors: Napoleonics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Commands & Colors: Napoleonics to use it. Check that your edition of Commands & Colors: Napoleonics is compatible, as some expansions were revised between editions.