
- BGG rank
- BGG #23,082
- BGG rating
- 6.3
Comment j'ai adopté un dragon
- 3–8 players
- 15–30 min
- 2016

2014
Rules assistance for Comment j'ai adopté un gnou
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Comment j'ai adopté un gnou is a board game released in 2014 for 2–8 players, 15 minutes per game, and ages 8 and up. It was designed by Yves Hirschfeld and Fabien Bleuze and its main mechanics are Storytelling.
The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color. Each die shows a word or phrase on it's face and the player must use the words to tell a story using the dice in front of her, in order: "Did I tell you about..." . During the story, other players can throw an "interrupt" die and read the result aloud. The active player has to adapt her story to the interruption: "No, that's a lie!" Once all dice have been used up, the player throws a six sided die that gives her her score. Other players decide if she is allowed to throw another die to get a better score. As the rule book says "the scoring system is unfair, but life is unfair and this game... is life!" Great fun for adults, and an amazing expression tool for children.
Comment j'ai adopté un gnou supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Comment j'ai adopté un gnou is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Comment j'ai adopté un gnou for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Comment j'ai adopté un gnou has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Comment j'ai adopté un gnou belongs to these categories: Humor, Party Game, and Dice. Its main mechanics are Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Comment j'ai adopté un gnou are: Yves Hirschfeld and Fabien Bleuze. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Comment j'ai adopté un gnou as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.