
- BGG rank
- BGG #9,349
- BGG rating
- 7.2
Good Dog, Bad Zombie
- 2–4 players
- 60–90 min
- Complexity 2.0/5
- 2018

2022
Rules assistance for Community Garden
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Community Garden is a board game released in 2022 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Brian Van Slyke and its main mechanics are Set Collection, Open Drafting, and Worker Placement.
It’s time to make our Community Garden thrive! Players will use Gardeners to gather resources like water and compost and then will play cards ranging from dill to strawberries to butternut squash. The player who has scored the most points through growing their garden and collecting Harvest cards wins the game. But this is a community garden, so you’ll be helping your fellow players acquire the resources they need to make their plots prosper as well. Community Garden is played over 7 rounds, in which players are aiming to collect resources - water, compost, trowels, and seedlings - in order to play Garden cards, such as oregano, collard greens, and shishito pepper. On their turn, players will place one Gardener on the board to gain resources, gain Garden cards, or to use Tool cards. Players will also be collecting Green Thumbs, which are then spent in order to join other players in busy garden spaces. Green Thumbs also have another benefit: they often allow you to activate Tool cards. Each Tool card has a unique effect, and when you place a Gardener on a tool, you use the effect listed on the card. This might help you gain a number of resources at once, take an extra turn, or create other combinations of effects. Players also use their Gardeners to draw cards from the Garden beds, strategically adding new Garden Cards to their hand that will give them points and helpful bonuses. On each player's turn, after they've placed a gardener, they'll be able to spend resources they've collected to plant (play) Garden cards from their hand. They'll then place the Garden card they've just played in collections in front of them into plots of the same color. And any time a player completes a pair of the same color of Garden cards (such as two brown Garden cards) or a row of all the colors (brown, pink, silver, and red), they will draw bonus Harvest cards. Each Harvest card is randomly worth anywhere from 1 to 3 points. After 7 rounds, the player who has scored the most points through planting Garden cards and collecting Harvest cards, wins the game! -description from designer
Community Garden supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Community Garden is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Community Garden for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Community Garden has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Community Garden belongs to these categories: Farming and Environmental. Its main mechanics are Set Collection, Open Drafting, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Community Garden are: Brian Van Slyke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Community Garden as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.