Con Sonar!
BGG rank
BGG #31,228
BGG rating
3.3

Con Sonar!

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Rules assistance for Con Sonar!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 10–30 min
  • 12+
  • Complexity 1.5/5

Rules assistant for Con Sonar!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Con Sonar! is a board game released in 2011 for 2–6 players, 10–30 minutes per game, and ages 12 and up. It was designed by Christian Boutin and its main mechanics are Dice Rolling and Command Cards.

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About the game

A red storm is coming! From beneath the ocean surface, boomer submarines from the six nuclear nations are preparing to launch their radioactive payload. In Con Sonar! your goal is to sink more enemy submarines than the other players, while making sure your own subs survive. 12 submarines are placed on the "firing solution" board at the beginning of the game. Players play a fleet card to move a submarine up or down the board, by matching symbols on their other fleet cards or on the revealed torpedo cards, they can chain actions together and launch a torpedo. If a torpedo is launching, dice are rolled and the higher a submarine is on the firing solution board, the more likely it is to be sunk. Player score is based on the number of subs sunk, the number of surviving friendly subs, and various bonus objectives. —description from the publisher

Categories

Publishers

  • Exequor Studios

Questions and answers

Con Sonar! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.