
- BGG rank
- BGG #21,242
- BGG rating
- 5.8
Aronda
- 2 players
- 20 min
- Complexity 2.0/5
- 2008

2002
Rules assistance for ConHex
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
ConHex is a board game released in 2002 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Michail Antonow and its main mechanics are Area Majority / Influence, Tile Placement, and Pattern Building.
Conhex is a 2-player abstract game in which the winner is the first player to connect his or her assigned sides of a square board (thus the goal is similar to the goal in Twixt.) The board is a pattern of non-regular hexagons with a few non-hexagonal polygons. Players alternate turns placing pieces of their own color on a vertex, and a player can claim a space after placing pieces on at least half the vertices of that space. A description can be found at www.gamerz.net and the game can be played face-to-face or over the internet.
ConHex supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ConHex is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ConHex for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ConHex has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ConHex belongs to these categories: Abstract Strategy. Its main mechanics are Area Majority / Influence, Tile Placement, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ConHex are: Michail Antonow. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ConHex as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.