Contraband
BGG rank
BGG #16,505
BGG rating
5.9

Contraband

1950

Rules assistance for Contraband

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 20 min
  • 7+
  • Complexity 1.4/5

For 3 players

Rules assistant for Contraband

What would you like to know?

Answers come from the official rulebook, with the page to check.

Contraband is a board game released in 1950 for 3–6 players, 20 minutes per game, and ages 7 and up.

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About the game

One player takes on the role of Customs Agent (this rotates, though) while the others are all travelers who truthfully or falsely declare items in their luggage (four cards drawn from a deck of items including wine, cigars, cameras, necklaces, etc.) If the Customs Agent believes them, they simply pay a duty fee and then the next player repeats the process. If the Customs Agent does not believe the player, they may "search" the player's luggage (cards are revealed) with two results. If the player declared accurately, the Customs Agent must pay the player 200 for defamation of character. If the player declared incorrectly, he must pay the Customs Agent fines for all items in his luggage. Other players can also act as Informants and search luggage and there is also an attache case in the deck that can give someone diplomatic immunity and allow them to pass through Customs without being searched or paying duty fees. Of course one can bluff about having this in their hand, as well...

Publishers

  • Milton Bradley
  • MB Spellen
  • MB Spiele
  • MB Jeux
  • Lagoon Games
  • Pepys (Castell Brothers)

Questions and answers

Contraband supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.