
- BGG rank
- BGG #623
- BGG rating
- 7.0
Sheriff of Nottingham
- 3–5 players
- 60 min
- Complexity 1.7/5
- 2014

2011
Rules assistance for Robin Hood
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Robin Hood is a board game released in 2011 for 3–5 players, 50 minutes per game, and ages 14 and up. It was designed by André Zatz and Sérgio Halaban and its main mechanics are Hand Management and Role Playing.
Robin Hood is a rethemed and revised version of Hart an der Grenze – known in Brazil as "Jogo da Fronteira" – with the same basic game mechanisms along with some new additions. In 13th century England, Prince John took his brother's throne and started to charge abusive taxes of the population, making it difficult for workers to sell their goods and make a profit. What's worse, the new king outright prohibited some types of goods. While the new King is in Notthingham, the players try to enter the castle to sell their goods during the three parties that celebrate the King's birthday. But at the door of the castle, the Nottingham Sheriff won't make things easy for them and will investigate some players to see whether they carry any illegal or undeclared products to sell inside the castle. During the game, all players may call Robin Hood for help at least one time. He will steal anything you ask him, but the rumors are on the streets – will that make you the perfect target for the Sheriff? The player with the most money at the end of the three parties and final birthday celebration wins. Re-implemented by: Sheriff of Nottingham
Robin Hood supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Robin Hood is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Robin Hood for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Robin Hood has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Robin Hood belongs to these categories: Humor, Party Game, and Bluffing. Its main mechanics are Hand Management and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Robin Hood are: André Zatz and Sérgio Halaban. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Robin Hood as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.