
- BGG rank
- BGG #15,274
- BGG rating
- 6.3
Black Hole Council
- 4–8 players
- 60 min
- Complexity 1.8/5
- 2018

2017
Rules assistance for Contrast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Contrast is a board game released in 2017 for 2–6 players, 10–20 minutes per game, and ages 8 and up. It was designed by Julien Percot and its main mechanics are Simultaneous Action Selection, Voting, and Pattern Recognition.
Contrast is a light party game in which players score points by characterizing objects the same way. Each player has a deck of the same six cards, and each card has either opposite characteristics (short/long, round/square, etc.) or a pair of colors (red/yellow, blue/green). In each round, players simultaneously reveal one of the four cards they have in hand — as the other two cards are in front of them and cannot be used — with that card matching the top picture of the picture card deck in some way. The image might show a red balloon in the sky, for example, so do you reveal red, round, blue, or something else? Everyone simultaneously reveals their chosen card. If a player has voted with the majority, they take a picture card from the deck to keep track of their points. Then everyone refreshes their hand by picking up their left-most card and putting down their played card on the right. Then, another round begins. After the picture deck runs out, whoever has the most picture cards wins.
Contrast supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Contrast is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Contrast for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Contrast has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Contrast belongs to these categories: Card Game and Party Game. Its main mechanics are Simultaneous Action Selection, Voting, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Contrast are: Julien Percot. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Contrast as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.