Control-Alt-Hack
BGG rank
BGG #26,577
BGG rating
5.5

Control-Alt-Hack

2012

Rules assistance for Control-Alt-Hack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60 min
  • 14+
  • Complexity 2.0/5

For 3 players

Rules assistant for Control-Alt-Hack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Control-Alt-Hack is a board game released in 2012 for 3–6 players, 60 minutes per game, and ages 14 and up. It was designed by Adam Shostack, Tamara Denning, and Tadayoshi Kohno and its main mechanics are Hand Management, Trading, and Dice Rolling.

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About the game

Control-Alt-Hack is a tabletop card game about white hat hacking, based on game mechanics by gaming powerhouse Steve Jackson Games (Munchkin and GURPS). You and your fellow players work for Hackers, Inc.: a small, elite computer security company of ethical (a.k.a., white hat) hackers who perform security audits and provide consultation services. Their motto? "You Pay Us to Hack You." Your job is centered around Missions - tasks that require you to apply your hacker skills (and a bit of luck) in order to succeed. Use your Social Engineering and Network Ninja skills to break the Pacific Northwest's power grid, or apply a bit of Hardware Hacking and Software Wizardry to convert your robotic vacuum cleaner into an interactive pet toy...no two jobs are the same. So pick up the dice, and get hacking! Reimplements: Ninja Burger: Secret Ninja Death Touch Edition

Questions and answers

Control-Alt-Hack supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.