
- BGG rank
- BGG #30,240
- BGG rating
- 4.8
Artifact
- 2–6 players
- 45–90 min
- Complexity 1.9/5
- 2004

2012
Rules assistance for Control-Alt-Hack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Control-Alt-Hack is a board game released in 2012 for 3–6 players, 60 minutes per game, and ages 14 and up. It was designed by Adam Shostack, Tamara Denning, and Tadayoshi Kohno and its main mechanics are Hand Management, Trading, and Dice Rolling.
Control-Alt-Hack is a tabletop card game about white hat hacking, based on game mechanics by gaming powerhouse Steve Jackson Games (Munchkin and GURPS). You and your fellow players work for Hackers, Inc.: a small, elite computer security company of ethical (a.k.a., white hat) hackers who perform security audits and provide consultation services. Their motto? "You Pay Us to Hack You." Your job is centered around Missions - tasks that require you to apply your hacker skills (and a bit of luck) in order to succeed. Use your Social Engineering and Network Ninja skills to break the Pacific Northwest's power grid, or apply a bit of Hardware Hacking and Software Wizardry to convert your robotic vacuum cleaner into an interactive pet toy...no two jobs are the same. So pick up the dice, and get hacking! Reimplements: Ninja Burger: Secret Ninja Death Touch Edition
Control-Alt-Hack supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Control-Alt-Hack is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Control-Alt-Hack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Control-Alt-Hack has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Control-Alt-Hack belongs to these categories: Card Game, Dice, and Educational. Its main mechanics are Hand Management, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Control-Alt-Hack are: Adam Shostack, Tamara Denning, and Tadayoshi Kohno. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Control-Alt-Hack as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.