Convoys in Flames
BGG rating
6.9

Expansion for World in Flames

Convoys in Flames

2003

Rules assistance for Convoys in Flames

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Convoys in Flames

What would you like to know?

Answers come from the official rulebook, with the page to check.

Convoys in Flames is an expansion for World in Flames released in 2003 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.

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About the game

Convoys in Flames (CoiF) includes all the escort carriers, sub chasers, and specially fitted ASW aircraft that fought the battle of the Atlantic. Facing them are the specialist subs designed throughout the war to try to bring Britain to her knees. These include the Schnorkel, the Walther, the Milch cows and even the first ever guided missile submarines to roll off the production lines. All the major powers of World War II thus have vastly enhanced capability to fight this most deadly of naval battles. Also included are the German auxiliary cruisers and the tankers and convoys produced by all the major powers and minor countries. At last you can slink silently between the convoys or hunt down those wolf packs until final victory is achieved. Convoys in Flames includes 400 counters, rules and charts. (from ADG's Description)

Mechanics

Designers

Publishers

  • Australian Design Group

Questions and answers

Convoys in Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.