Blitz! A World in Conflict
BGG rank
BGG #7,113
BGG rating
7.7

Blitz! A World in Conflict

2015

Rules assistance for Blitz! A World in Conflict

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 30–480 min
  • 12+
  • Complexity 3.4/5

For 1 player

Rules assistant for Blitz! A World in Conflict

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Answers come from the official rulebook, with the page to check.

Blitz! A World in Conflict is a board game released in 2015 for 1–5 players, 30–480 minutes per game, and ages 12 and up. It was designed by Dave LeLacheur and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

Blitz! A World in Conflict is an army-level adaptation of the internationally award winning global World War II wargame World in Flames. Blitz! covers the entire globe on one large (approx 910mm x 560 mm/36"x22") map of the world with area-based movement covering every theater of the war (Europe, N Africa, Pacific, E. Asia, N Atlantic, etc.) Blitz! A World in Conflict is a stand-alone boxed game. It includes almost 400 two-sided counters providing all the armies, air wings, and fleets for all the major combatants and many other countries, selected commanders, plus game markers. It plays in a fraction of the time needed for most historically-accurate World War II campaign games (2 hours for Barbarossa, 5 to 8 hours for the entire global war) while still giving players the opportunity to cover the entire war. Rules include various options so you can tailor the game to your preferences and experiment with "what if" situations," including revising the politics of the 1930s before the war begins. At last you can re-fight with all WW2 WiF style in less than a lifetime. Contents • 1 large map (559mm x 864 mm) • 396 two-sided full colour counters • 1 Rule book • 8 two-sided Weapons Development Charts • 2 x 6-sided dice

Questions and answers

Blitz! A World in Conflict supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.