
- BGG rank
- BGG #13,030
- BGG rating
- 7.3
Days of Decision III: Global Political Conflict – 1936-1946
- 2–8 players
- 360 min
- Complexity 4.2/5
- 2004

1994
Rules assistance for Days of Decision II: Global Political Conflict – 1936-1939
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Days of Decision II: Global Political Conflict – 1936-1939 is a board game released in 1994 for 2–7 players, 300 minutes per game, and ages 14 and up. It was designed by Harry Rowland and its main mechanics are Dice Rolling, Simulation, and Area-Impulse.
Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by the war is represented on an "ideological" chart which tracks the movement of the powers into the different spheres of influence: Fascist, Communist and Democrat. Where each country lies on this chart is vital to which country controls their decisions and forces. Political decisions are chosen from a large array of IPOs (International Policy Options) and a number of Political Options available only to the country that you're playing. The game is based on the original Days of Decision (I) but is almost a new game. The old one had 4 million possible outcomes, this one has over one hundred trillion (according to the game designer).
Days of Decision II: Global Political Conflict – 1936-1939 supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Days of Decision II: Global Political Conflict – 1936-1939 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Days of Decision II: Global Political Conflict – 1936-1939 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Days of Decision II: Global Political Conflict – 1936-1939 has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Days of Decision II: Global Political Conflict – 1936-1939 belongs to these categories: Wargame, Political, and World War II. Its main mechanics are Dice Rolling, Simulation, and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Days of Decision II: Global Political Conflict – 1936-1939 are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Days of Decision II: Global Political Conflict – 1936-1939 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.