Days of Decision II: Global Political Conflict – 1936-1939
BGG rank
BGG #14,876
BGG rating
6.4

Days of Decision II: Global Political Conflict – 1936-1939

1994

Rules assistance for Days of Decision II: Global Political Conflict – 1936-1939

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 300 min
  • 14+
  • Complexity 3.7/5

For 2 players

Rules assistant for Days of Decision II: Global Political Conflict – 1936-1939

What would you like to know?

Answers come from the official rulebook, with the page to check.

Days of Decision II: Global Political Conflict – 1936-1939 is a board game released in 1994 for 2–7 players, 300 minutes per game, and ages 14 and up. It was designed by Harry Rowland and its main mechanics are Dice Rolling, Simulation, and Area-Impulse.

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About the game

Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by the war is represented on an "ideological" chart which tracks the movement of the powers into the different spheres of influence: Fascist, Communist and Democrat. Where each country lies on this chart is vital to which country controls their decisions and forces. Political decisions are chosen from a large array of IPOs (International Policy Options) and a number of Political Options available only to the country that you're playing. The game is based on the original Days of Decision (I) but is almost a new game. The old one had 4 million possible outcomes, this one has over one hundred trillion (according to the game designer).

Designers

Publishers

  • Australian Design Group

Questions and answers

Days of Decision II: Global Political Conflict – 1936-1939 supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.