
- BGG rank
- BGG #23,909
- BGG rating
- 5.7
Cubus
- 2–6 players
- 20 min
- Complexity 1.8/5
- 1987

1982
Rules assistance for Corda
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Corda is a board game released in 1982 for 1–6 players, 10 minutes per game, and ages 8 and up. It was designed by Reinhold Wittig and its main mechanics are Tile Placement and Modular Board.
Corda is a tricky puzzle for one or more players using rhombs. The rhombs show vines. As a solo puzzle, the player tries to connect the 48 rhombs, which have thick branches or thin vines on their edges, into one continuous picture. As a competitive game, 35 or 36 tiles (depending on the number of players) are dealt out among the players. The remaining tiles are placed openly on the table. Each player now tries to connect his/her tiles into one picture. Players can take turns taking tiles from the table. A player who took a tile is allowed to put one back there as well, but that is not mandatory, so players can opt to increase the number of their tiles. When no one can place any more tiles, the scoring starts. All tiles a player couldn't use counts 2 negative points. Each placed tile counts two points; this is doubled if the tiles form a closed ring. Points can also be scored by connecting the thin vines. The player with most points is the winner. ______________________ The 1986 edition is part of the Franckh-Kosmos/ 'Edition Perlhuhn' series.
Corda supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Corda is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Corda for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corda has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Corda belongs to these categories: Abstract Strategy and Puzzle. Its main mechanics are Tile Placement and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Corda are: Reinhold Wittig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corda as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.