Core Worlds: Galactic Orders
BGG rating
7.9

Expansion for Core Worlds

Core Worlds: Galactic Orders

2012

Rules assistance for Core Worlds: Galactic Orders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 10+
  • Complexity 3.0/5

Rules assistant for Core Worlds: Galactic Orders

What would you like to know?

Answers come from the official rulebook, with the page to check.

Core Worlds: Galactic Orders is an expansion for Core Worlds released in 2012 for 2–5 players, 90 minutes per game, and ages 10 and up. It was designed by Andrew Parks and its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building.

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About the game

In Core Worlds: Galactic Orders – the first expansion to Core Worlds, the deck-building card game of intergalactic conquest – players begin to forge alliances with the six Galactic Orders, powerful organizations that have maintained their independence in the midst of a crumbling empire. These Orders consist of the Galactic Senate, the Science Guild, the Merchant Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic Brotherhood. The Galactic Orders expansion focuses on these six independent organizations and their influence upon a galaxy at war. Each Galactic Order is represented on the table by a large Galactic Order card that specifies the special power associated with that Order, and each player starts with 20 Faction Tokens that match the Faction symbols on their Starting Decks. Whenever a player deploys a Unit or plays a Tactic with a Galactic Order icon on it, he gets to place his Faction Token onto the corresponding Galactic Order card. Players must choose between leaving their Faction Tokens on the Galactic Order cards to score points at the end of the game, or removing their Faction Tokens in order to use the unique special powers associated with each Order.

Questions and answers

Core Worlds: Galactic Orders supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.