
- BGG rank
- BGG #330
- BGG rating
- 7.8
Mind MGMT: The Psychic Espionage “Game”
- 1–5 players
- 60 min
- Complexity 2.9/5
- 2021

Expansion for Corps of Discovery: A Game Set in the World of Manifest Destiny
Rules assistance for Corps of Discovery: Expansion 2 – Vameter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Corps of Discovery: Expansion 2 – Vameter is an expansion for Corps of Discovery: A Game Set in the World of Manifest Destiny released in 2025 for 1–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Jay Cormier and Sen-Foong Lim and its main mechanics are Deduction.
As they explore deeper into the heart of the continent, the Corps of Discovery encounter the Fezron, a species of small, sentient, blue-feathered beings. You share a mutual enemy with the Fezron in the form of the Vameter, a vicious, winged predator that claims the heads of its victims as its own. The Fezron and the crew of the Corps must work together in order to weaken the Vameter and then trap it. You’ll need to plan carefully and be willing to make sacrifices to give your sharpshooters the best chances of putting a bullet into the beast before it takes to the air to elude capture. —description from the publisher
Corps of Discovery: Expansion 2 – Vameter supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Corps of Discovery: Expansion 2 – Vameter is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Corps of Discovery: Expansion 2 – Vameter for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corps of Discovery: Expansion 2 – Vameter belongs to these categories: Deduction, Exploration, and Expansion for Base-game. Its main mechanics are Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Corps of Discovery: Expansion 2 – Vameter are: Jay Cormier and Sen-Foong Lim. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corps of Discovery: Expansion 2 – Vameter as an expansion for Corps of Discovery: A Game Set in the World of Manifest Destiny. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Corps of Discovery: A Game Set in the World of Manifest Destiny to use it. Check that your edition of Corps of Discovery: A Game Set in the World of Manifest Destiny is compatible, as some expansions were revised between editions.