
- BGG rank
- BGG #22,747
- BGG rating
- 6.4
Thing Thing
- 2–10 players
- 15–20 min
- 2024

2024
Rules assistance for Corvids
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Corvids is a board game released in 2024 for 2–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Jasper Beatrix and its main mechanics are Take That, Set Collection, and Multi-Use Cards.
Become birds who have gained an interest in small objects for whatever bird-related reason you may have. Flip and move cards using your fingers or the provided ‘beak’ tweezers to find what you want and cover the cards of your opponents. Reveal the nests of other birds to learn their goals and steal their coveted treasures. On a turn, the player must flip ('peck') a card- defined as lifting, flipping, then setting it down. This can be done chaotically or with great care, flipping, pushing, and otherwise disturbing cards and feather tokens on the playmat. Once done, the player chooses any card to keep that is not covered by another card, taking any feathers it is touching. Most cards have abilities and combo effects, and as the pile shrinks, players will uncover each other's hidden nests. Uncover a nest to steal from that player, and flip cards to cover up your own. As the pile dwindles, stealing, blocking, and chaining actions becomes critical as you each race to get the most points possible, topped off with bonus points from the type of bird you were secretly playing as. Get in touch with your inner crowbrain and peck your way to victory (and the shiniest collection of trash)! —description from the publisher
Corvids supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Corvids is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Corvids for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corvids has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Corvids belongs to these categories: Card Game, Animals, and Action / Dexterity. Its main mechanics are Take That, Set Collection, and Multi-Use Cards. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Corvids are: Jasper Beatrix. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corvids as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.