
- BGG rank
- BGG #5,863
- BGG rating
- 6.8
Mining Colony
- 1–4 players
- 40 min
- Complexity 1.9/5
- 2021

Rules assistance for Cosmic Run: Regeneration – Ternion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cosmic Run: Regeneration – Ternion is an expansion for Cosmic Run: Regeneration released in 2020 for 1–4 players, 30–45 minutes per game, and ages 12 and up. It was designed by Steve Finn.
A free PnP expansion that was created during the COVID-19 period so that people could have something new to try. The expansion consists of six "Ternion" cards. Play "Cosmic Run: Regeneration" as normal, but with these changes: Place the 6 Ternion cards face-up near the board. At the start of your turn, take 1 face-up Ternion card and place it in front of you. During your turn, you may place matching dice on the chosen Ternion card. You are not required to place any dice on the Ternion card. If you place the 3 required dice on a Ternion card by the end of your turn, use the card's power. After use, flip the card face-down and return it to the supply, unless there are 2 or fewer face-up Ternion cards. In this case, return it face-up. If you do not place all the required dice, return the card face-up to the supply. If a planet matching a Ternion card is discovered or destroyed, remove the card from the game.
Cosmic Run: Regeneration – Ternion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cosmic Run: Regeneration – Ternion is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cosmic Run: Regeneration – Ternion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cosmic Run: Regeneration – Ternion belongs to these categories: Print & Play, Science Fiction, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Cosmic Run: Regeneration – Ternion and want something comparable for your next game night.
The credited designers of Cosmic Run: Regeneration – Ternion are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cosmic Run: Regeneration – Ternion as an expansion for Cosmic Run: Regeneration. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cosmic Run: Regeneration to use it. Check that your edition of Cosmic Run: Regeneration is compatible, as some expansions were revised between editions.