Cosmic Run: Regeneration – Ternion
BGG rating
6.0

Expansion for Cosmic Run: Regeneration

Cosmic Run: Regeneration – Ternion

2020

Rules assistance for Cosmic Run: Regeneration – Ternion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–45 min
  • 12+

Rules assistant for Cosmic Run: Regeneration – Ternion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cosmic Run: Regeneration – Ternion is an expansion for Cosmic Run: Regeneration released in 2020 for 1–4 players, 30–45 minutes per game, and ages 12 and up. It was designed by Steve Finn.

Similar games

About the game

A free PnP expansion that was created during the COVID-19 period so that people could have something new to try. The expansion consists of six "Ternion" cards. Play "Cosmic Run: Regeneration" as normal, but with these changes: Place the 6 Ternion cards face-up near the board. At the start of your turn, take 1 face-up Ternion card and place it in front of you. During your turn, you may place matching dice on the chosen Ternion card. You are not required to place any dice on the Ternion card. If you place the 3 required dice on a Ternion card by the end of your turn, use the card's power. After use, flip the card face-down and return it to the supply, unless there are 2 or fewer face-up Ternion cards. In this case, return it face-up. If you do not place all the required dice, return the card face-up to the supply. If a planet matching a Ternion card is discovered or destroyed, remove the card from the game.

Questions and answers

Cosmic Run: Regeneration – Ternion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.