
- BGG rank
- BGG #209
- BGG rating
- 7.9
Marco Polo II: In the Service of the Khan
- 2–4 players
- 60–120 min
- Complexity 3.4/5
- 2019

2015
Rules assistance for Council of 4
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Council of 4 is a board game released in 2015 for 2–4 players, 40–75 minutes per game, and ages 14 and up. It was designed by Simone Luciani and Daniele Tascini and its main mechanics are Hand Management, Point to Point Movement, and Network and Route Building.
The Empire, formed by three Kingdoms, lives in an era of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms. The players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three Kingdoms. Whoever takes more permits, while also opening their Emporium in the best place, will be the most famous merchant and will win the game. But pay attention to the Emperor! He can be your ally and allow you to build without permits! On a turn, a player can perform different actions: - The main action is to corrupt a council, which is represented by a slide with four pawns representing four nobles. By corrupting the three councilors of the three Kingdoms, the player gets permit cards that give various instant and endgame benefits, and the possibility to build an Emporium in a specific city. - Another action is to play a permission card to build an Emporium. Each Emporium earns the player the special benefits of the space where it's built, but also activates all connected emporiums in a chain effect. - Corrupt the Emperor’s council to allow a player to build Emporiums without permission cards. - Players can change the composition of a council. There are many different ways to earn points: - Build a connected Emporium in the cities that award points. - Build your emporium in all the cities of an area of the board: the faster you complete the area, the more points you earn. - Move up on the nobility’s track. Obtain permits that give points. Moreover, the board is modular and has eight possible combinations.
Council of 4 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Council of 4 is 40–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Council of 4 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Council of 4 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Council of 4 belongs to these categories: Economic. Its main mechanics are Hand Management, Point to Point Movement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Council of 4 are: Simone Luciani and Daniele Tascini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Council of 4 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.