
- BGG rank
- BGG #9,317
- BGG rating
- 6.6
Count of the Nine Estates
- 1 player
- 30 min
- Complexity 2.4/5
- 2021

2019
Rules assistance for Count of Nine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Count of Nine is a board game released in 2019 for 1 player, 5–20 minutes per game, and ages 12 and up. It was designed by Scott Allen Czysz and its main mechanics are Hand Management and Solo / Solitaire Game.
Count of Nine is a solo, 9 card, economic, city building Euro-style game. You are the Count(ess) of the small territory of Nine. Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your small village into a powerful economic force. Count of Nine is played with 9 double-sided cards containing up to 2 resources and up to 2 structures on each side of the card. There is no board, no dice, no cubes, no meeples, just the 9 cards, so it makes a great travel game. The goal is to score the most victory points in a match, which is made up of 2 separate games. In each game, first select one of the 5 "high structures" that will be your goal of the game. The 5 high structures are: Castle, Cathedral, Monument, Harbour, and Town Square. Then, play through the deck of the remaining cards (called a round) and use resources on adjacent cards, and resources provided by already built structures to build additional structures. Play multiple rounds to get everything you need to build your selected high structure. Continue playing to accumulate additional victory points. Victory points are awarded several ways: - Victory points marked on some of the structure cards - 1 victory point for each different structure built - 2 victory points for each pair of identical structures built - 5 victory points is a second "high structure" is built Final score for each game is total victory points minus the number of rounds played. Final score for the match is the total of both games. Count of Nine was created for the 2018-19 Card Nanogame Print and Play Contest. Released in the August 2019 Board Game of the Month Club $10+ package. Structure art from the Nuremberg Chronicle, 1493
Count of Nine supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Count of Nine is 5–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Count of Nine for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Count of Nine has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Count of Nine belongs to these categories: Card Game, Economic, and Print & Play. Its main mechanics are Hand Management and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Count of Nine are: Scott Allen Czysz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Count of Nine as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.