
- BGG rating
- 7.4
Pocket Landship: No Man's Land
- 1–2 players
- 15–30 min
- Complexity 2.0/5
- 2023

2019
Rules assistance for Pocket Landship
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pocket Landship is a board game released in 2019 for 1–2 players, 15–45 minutes per game, and ages 10 and up. It was designed by Scott Allen Czysz and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
Pocket Landship is based on the print and play Board Game Geek Award nominated (2017) soloplay card wargame. In this version we see a steampunk theme and expanded gameplay with additional enemy and friendly options, as well as multiplayer options. Command a Landship (the original British term for tanks) to clear a sector of enemy infantry, artillery, and enemy mech and alike. The player chooses a Landship to control with weapons or support units to create either a single high powered Landship or a more disparate defending force, including a squad of shock troops. The enemy appears as waves of enemy mech, artillery, infantry, and mine fields arranged in 2 rows of 3 cards. Each turn, the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies. Then, for the enemy turn, roll the 3 dice and assign them low to high left to right across the front enemy line, then take the assigned actions. Each card has its own damage track. When a card is destroyed, it is removed from the game. Win by destroying all 9 enemy cards. Lose if the enemy destroys your landship. -description from publisher
Pocket Landship supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pocket Landship is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pocket Landship for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pocket Landship has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pocket Landship belongs to these categories: Card Game, Wargame, and Dice. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pocket Landship are: Scott Allen Czysz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pocket Landship as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.