
- BGG rank
- BGG #1,939
- BGG rating
- 7.0
Coup: Rebellion G54
- 3–6 players
- 15 min
- Complexity 1.9/5
- 2014

Rules assistance for Coup: Reformation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Coup: Reformation is an expansion for Coup released in 2013 for 2–10 players, 15 minutes per game, and ages 10 and up. It was designed by Rikki Tahta and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Coup: Reformation, is an expansion for the original version of Coup: City State from La Mame Games. It adds new cards to the game and rules for factions and team play. This increases tension in the early stages for four or more players, and 15 additional character cards allows Coup to be better played with up to ten players. With Coup: Reformation, each player must declare themself either Loyalist or Reformist (Catholic and Reformist in the first edition) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Treasury (Almshouse). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place. Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
Coup: Reformation supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Coup: Reformation is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coup: Reformation for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coup: Reformation has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Coup: Reformation belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Coup: Reformation are: Rikki Tahta. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coup: Reformation as an expansion for Coup. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Coup to use it. Check that your edition of Coup is compatible, as some expansions were revised between editions.