Cow, Tiger, Santa Claus: Alternate Play Rules – Co-op

Expansion for Cow, Tiger, Santa Claus

Cow, Tiger, Santa Claus: Alternate Play Rules – Co-op

2017

Rules assistance for Cow, Tiger, Santa Claus: Alternate Play Rules – Co-op

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 30–360 min
  • 4+

Rules assistant for Cow, Tiger, Santa Claus: Alternate Play Rules – Co-op

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cow, Tiger, Santa Claus: Alternate Play Rules – Co-op is an expansion for Cow, Tiger, Santa Claus released in 2017 for 2–12 players, 30–360 minutes per game, and ages 4 and up. It was designed by Ben Pinchback and Matt Riddle and its main mechanics are Set Collection, Cooperative Game, and Real-Time.

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About the game

A Board Game of the Month Club promo for January 2017 was a new Cooperative Alternate Play Rules set for Cow, Tiger, Santa Claus. While it's winter-ish here in New Jersey, we still have plenty of long car rides. And instead of everyone fighting, we're going to work together and try to find some tough items (unless you pull the Santa Claus card in the next two weeks, that is). This new rules card lets players join together and look for items as a group. More eyes should mean more points, but every 15 minutes you need to remove a card from play. When you find an item, it is scored and can not be scored again. As a reward, you may take a card that was removed from play back, and restart your 15 minute timer. We're hitting the road again in Cow, Tiger, Santa Claus with the Co-Op rules card. This was a planned stretch goal that didn't make it. Instead of competing to be the first to find all three items, you are working as a group to get as many as possible before the clock resets your items. —description from the publisher

Questions and answers

Cow, Tiger, Santa Claus: Alternate Play Rules – Co-op supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.