
- BGG rank
- BGG #271
- BGG rating
- 7.5
Camel Up (Second Edition)
- 3–8 players
- 30–45 min
- Complexity 1.5/5
- 2018

Rules assistance for Craps
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Craps is a board game released in 1125 for 1–16 players, 20–60 minutes per game, and ages 10 and up. Its main mechanics are Dice Rolling and Betting and Bluffing.
A game popular in casinos, back alleys, and military barracks all over the world. A player rolls two dice. On this first roll, the "come-out roll", they win on a 7 or 11, or lose on a 2, 3, or 12. If they roll another number, it becomes their "point"; they continue to roll until they either roll that number again (in which case they win) or roll a 7 (in which case they lose). The wagering system varies depending on where you play and whether you have a casino-style layout.
Craps supports 1–16 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Craps is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Craps for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Craps has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Craps belongs to these categories: Dice. Its main mechanics are Dice Rolling and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Craps as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.