Crazy Creatures of Dr. Gloom
BGG rank
BGG #22,020
BGG rating
5.6

Crazy Creatures of Dr. Gloom

2012

Rules assistance for Crazy Creatures of Dr. Gloom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20 min
  • 7+
  • Complexity 1.2/5

Rules assistant for Crazy Creatures of Dr. Gloom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazy Creatures of Dr. Gloom is a board game released in 2012 for 2–4 players, 20 minutes per game, and ages 7 and up. It was designed by Michael Schacht and its main mechanics are Hand Management and Take That.

Similar games

About the game

Strange noises are heard from the Mad Mansion of Doctor Doom. Clouds of all colors come out of the chimney, and people tell weird stories about crazy creatures seen in the forest around the mansion. Help Doctor Doom finish his extravagant experiments to create the world's wackiest and craziest creatures ever seen! In Crazy Creatures of Dr. Doom (a.k.a. Dr. Gloom in the U.S. release), all players try to get rid of their cards as cards in hand score penalty points at the end of a round. The player with the fewest penalty points at the end of the game wins and becomes Doctor Doom's new apprentice!

Categories

Publishers

  • White Goblin Games
  • Stronghold Games

Questions and answers

Crazy Creatures of Dr. Gloom supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.