
- BGG rank
- BGG #21,430
- BGG rating
- 6.5
Mein erstes Mitmach-Spiel
- 2–3 players
- 10 min
- Complexity 1.0/5
- 2006

1988
Rules assistance for Crazy Crocodiles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crazy Crocodiles is a board game released in 1988 for 2–4 players, 20 minutes per game, and ages 4 and up. Its main mechanics are Roll / Spin and Move and Dice Rolling.
The bad red monkey claims the "Islands of the Fruits" to be his. The players now try to reach this island from their starting point. Therefore they have to cross the water, but four crocodiles with big open mouths occupy the path, two of them are sleeping, two of them are very awake... and hungry. If a player's monkey happens to land in the mouth of the crocodile, the other players test if it is indeed awake. If that is the case, the crocodile tries to bite the unlucky monkey, who has in turn go back to the starting island. The player who reaches the "Islands of the Fruits" wins and can throw the bad red monkey into the water. Players try to be the first to move their monkey to the island of fruit. Along the way they have to move across the backs of four different crocodiles. Two of them have magnets in their mouths and will snap shut on a monkey that lands there. If your monkey is "eaten", you have to return to start.
Crazy Crocodiles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crazy Crocodiles is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crazy Crocodiles for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crazy Crocodiles has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crazy Crocodiles belongs to these categories: Animals, Children's Game, and Action / Dexterity. Its main mechanics are Roll / Spin and Move and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Crazy Crocodiles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.