Crazy Crocodiles
BGG rank
BGG #29,907
BGG rating
4.7

Crazy Crocodiles

1988

Rules assistance for Crazy Crocodiles

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20 min
  • 4+
  • Complexity 1.0/5

For 2 players

Rules assistant for Crazy Crocodiles

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazy Crocodiles is a board game released in 1988 for 2–4 players, 20 minutes per game, and ages 4 and up. Its main mechanics are Roll / Spin and Move and Dice Rolling.

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About the game

The bad red monkey claims the "Islands of the Fruits" to be his. The players now try to reach this island from their starting point. Therefore they have to cross the water, but four crocodiles with big open mouths occupy the path, two of them are sleeping, two of them are very awake... and hungry. If a player's monkey happens to land in the mouth of the crocodile, the other players test if it is indeed awake. If that is the case, the crocodile tries to bite the unlucky monkey, who has in turn go back to the starting island. The player who reaches the "Islands of the Fruits" wins and can throw the bad red monkey into the water. Players try to be the first to move their monkey to the island of fruit. Along the way they have to move across the backs of four different crocodiles. Two of them have magnets in their mouths and will snap shut on a monkey that lands there. If your monkey is "eaten", you have to return to start.

Publishers

  • Schmidt Spiele
  • Waddingtons
  • Alga
  • Borras Plana S.A.
  • MIKA
  • Kirjalito
  • Waddington Sanders Ltd.

Questions and answers

Crazy Crocodiles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.