
- BGG rank
- BGG #2,357
- BGG rating
- 7.1
Citrus
- 2–5 players
- 60 min
- Complexity 2.5/5
- 2013

Rules assistance for Crazy Farmers and the Clôtures Électriques
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Crazy Farmers and the Clôtures Électriques is a board game released in 2020 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Quentin de Cagny and Jérémie Chassaing and its main mechanics are Area Majority / Influence and Enclosure.
'Crazy Farmers And The Clôtures Electriques' is a strong emerging strategy game (2p) which tends to be more lightweight and chaotic in 3-4p (better around a table with friends and a good drink in this mode). In any case it’s a game with a pinch of « take that » and cutthroat maneuvers where you’ll get to experience the best UFC games ever. As you may wonder, UFC stands for Ultimate Farming Championship. In 2042, the European Union has long since cut off financial aid to farmers. In order to get out of this situation, farmers created a competition for the installation of electric fences, which very quickly attracted the attention of the public and sponsors. So now is the time for you to enter the arena and become the best electric fence installer. During your turn, move your tractor along the paths on the board. Place electric fences behind you. As soon as you surround a plot with your fences, take control of it. As soon as you control a certain number of plots (depending on the number of players), you win the game. However, it will not be that simple. You will need to be on the lookout, as your opponents will try to stop you by cutting your electric fences or playing event cards... —description from the publisher
Crazy Farmers and the Clôtures Électriques supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crazy Farmers and the Clôtures Électriques is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crazy Farmers and the Clôtures Électriques for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crazy Farmers and the Clôtures Électriques has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crazy Farmers and the Clôtures Électriques belongs to these categories: Farming. Its main mechanics are Area Majority / Influence and Enclosure. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crazy Farmers and the Clôtures Électriques are: Quentin de Cagny and Jérémie Chassaing. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crazy Farmers and the Clôtures Électriques as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.