Crazy Race
BGG rank
BGG #21,119
BGG rating
6.0

Crazy Race

1994

Rules assistance for Crazy Race

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 45 min
  • 10+
  • Complexity 1.3/5

For 3 players

Rules assistant for Crazy Race

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazy Race is a board game released in 1994 for 3–5 players, 45 minutes per game, and ages 10 and up. It was designed by Michael Gewalt and its main mechanics are Variable Player Powers and Roll / Spin and Move.

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About the game

This is not to be confused with the 2001 release of the same name. In this game, your job is to move your racer down a path past three successive stage finish lines. Unknown to other racers, each player has a secret agenda as to where their racer is to finish (e.g. 1st in Stage 1, 3rd in Stage 2, 2nd in Stage 3). If you accomplish your goals, you score points. The board is made up of five straight lanes, each a sequence of rectangular areas, and each rectangular subdivision has four dots of the racer's path (ie, ten consecutive rectangles will require dice-rolls totaling 40 to advance through). Players also have a hand of four cards which conveniently overlay these rectangles and which have differing numbers of dots (from 0 to 8). On a player's turn, he or she may play one of these overlaying cards on the board so as to make any player's path longer or shorter. Then the player rolls the dice and moves his racer. In the "advanced" game, each player also has a hand of four action cards, some of which can be played on others and some of which can only be played on oneself. These actions alter player's options (e.g. "play no cards," "move 10 spaces rather than rolling", etc).

Categories

Publishers

  • F.X. Schmid

Questions and answers

Crazy Race supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.