Crazyhouse
BGG rank
BGG #20,552
BGG rating
6.9

Crazyhouse

Rules assistance for Crazyhouse

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 7+
  • Complexity 3.6/5

Rules assistant for Crazyhouse

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazyhouse is a board game for 2 players, 30 minutes per game, and ages 7 and up. Its main mechanics are Grid Movement.

Similar games

About the game

Crazyhouse is a chess variant very similar to bughouse chess, but with only two players. It effectively incorporates a rule in shogi (Japanese chess), in which a player can introduce a captured piece back to the board as his own. * A captured piece reverses color (useful to have 2 sets on hand for this variant) and goes to the capturing player's 'reserve', or 'pocket'. At any time, instead of making a move with a piece on a board, a player can 'drop' a piece, in his reserve, onto an empty square on the board. * Promoted but captured pawns are dropped as pawns. * Pawns must not be dropped on the 1st or 8th ranks. * Drops which cause immediate checkmate are allowed. Unlike in shogi, this includes pawn drops. * A check that would cause checkmate, in regular chess, can be answered if the defender can make a legal drop which blocks the check.

Mechanics

Publishers

  • (Public Domain)

Questions and answers

Crazyhouse supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.