
- BGG rank
- BGG #923
- BGG rating
- 7.2
Smash Up: Awesome Level 9000
- 2 players
- 45 min
- Complexity 2.1/5
- 2013

2014
Rules assistance for Creative Clash
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Creative Clash is a board game released in 2014 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Ryan Smoker and Ryan Martin and its main mechanics are Variable Player Powers, Hand Management, and Take That.
The graphic design and advertising industry is a fast-paced and competitive place, as any creative or developer can tell you. Creative Clash is a humorous card game that pokes fun at the industry. Players take on the role of owner of their own creative agency. They hire employees, compete to complete projects and buy lots of cool stuff in order to reach their ego goal. The first player to reach their ego goal is the winner. Players have plenty of opportunity to sabotage each other with an assortment of event cards. It's a quick and casual light card game that typically plays in half an hour.
Creative Clash supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Creative Clash is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Creative Clash for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Creative Clash has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Creative Clash belongs to these categories: Card Game and Humor. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Creative Clash are: Ryan Smoker and Ryan Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Creative Clash as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.