
- BGG rank
- BGG #387
- BGG rating
- 7.4
Dungeon Petz
- 2–4 players
- 90 min
- Complexity 3.6/5
- 2011

2016
Rules assistance for Creature College
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Creature College is a board game released in 2016 for 2–6 players, 45 minutes per game, and ages 8 and up. It was designed by Orhan Ertughrul and its main mechanics are Auction / Bidding.
To win the coveted Creature College Cup, you must collect more victory points than your opponents. Victory points (VPs) can be won by collecting creatures, completing missions, building your research lab, and smacking down your enemies! Creature College is played in three university terms: Spring, Autumn and Winter. Each term consists of three bidding rounds and one battle round. At the end of twelve rounds the game ends and the player with the most VPs wins. To start the game, every player takes a player mat, a set of bidding tokens, and playing pieces in their color. Three ability cards are then dealt to each player from which they can choose one. The ability cards allow them to personalize their player a little. The ability card sits face up in the space provided on the player mat. They then take three missions and again choose one. The missions come in 15, 20 and 25 VP types and show a set of cards the player must collect to complete the mission. The mission card sits face down in the space provided on the player mat. In the bidding round, a number of creature cards are laid face up in the play area (determined by number of players). The players bid in player order (determined by who bid highest in the previous bidding round) if someone is outbid they have to move to a different creature card. Once all bidding has been completed, the players roll two dice and either take research lab cards to fill their research lab slots or battle cards to help them in battle. If Kevin the Giga-Pig has turned up during the bidding phase, all players must now try and battle Kevin. After three bidding rounds, there is a battle round. In player order, players now fight the players either side of them by choosing one or more cards in a single suit, tapping the card (by turning it 90º) and choosing to fight right or left players first. Battle cards may be added in each battle separately, and if the attacking player wins, they get green gems; if they lose, red gems.
Creature College supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Creature College is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Creature College for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Creature College has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Creature College belongs to these categories: Fantasy and Humor. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Creature College are: Orhan Ertughrul. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Creature College as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.