
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017

1995
Rules assistance for Creeper
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Creeper is a board game released in 1995 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Graham Lipscomb and its main mechanics are Pattern Building.
Selection #4 of The Games Collection by Pin International. Creeper is an abstract strategy game which belongs in the same family as Hex/Twixt. That is, two players attempt to link two sides of the board with a chain of pieces. Players: 2 only. One plays black, the other white. The Bits: 16 pawns, 8 black and 8 white. 32 "Othello" disks, i.e. black one side and white on the other. A board made up of a 6×6 square grid of octagons. The game: Although the spaces on the board are octagonal, the main playing pieces ( the pawns ) are placed and played in the squares that are formed where the corners of the octagons meet. On his/her turn, the player may move one of their 8 pawns. A move may consist of leaping diagonally over an octagon, or a simple move between one octagon and the next in a straight line, or finally a pawn may capture an opponents` pawn by jumping over it a la checkers/draughts. In the first case, if a pawn makes the diagonal jump one of two actions may take place: if the octagon is empty, one of the disks is played inside it, with the players` colour uppermost. Alternatively, if the octagon is occupied by an opponents` disk, this disk is flipped over to show the opposite side (and therefore colour). The winner is the first player to link two specific diagonally opposed corners ( black must link top left to bottom right and white top right to bottom left), with a continuous chain of their colour disks. Only orthogonal links count, not diagonal.
Creeper supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Creeper is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Creeper for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Creeper has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Creeper belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Creeper are: Graham Lipscomb. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Creeper as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.