Crète 1941: Opération Merkur
BGG rank
BGG #20,627
BGG rating
6.8

Crète 1941: Opération Merkur

1998

Rules assistance for Crète 1941: Opération Merkur

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Crète 1941: Opération Merkur

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crète 1941: Opération Merkur is a board game released in 1998 for 1–2 players, 90 minutes per game, and ages 12 and up. It was designed by Franck Yeghicheyan and its main mechanics are Area Movement, Dice Rolling, and Solo / Solitaire Game.

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About the game

Vae Victis issue 22. This game covers the German airborne invasion of Crete, and provides both two-player and solitaire rules. This game has some of Vae Victis's more complicated rules governing combat, but the rules still clock in at just over six pages. The scale of the game is relatively small, with turns representing eight hours and counters representing infantry batallions and armored platoons. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

Questions and answers

Crète 1941: Opération Merkur supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.