Raid on St. Nazaire
BGG rank
BGG #3,658
BGG rating
7.3

Raid on St. Nazaire

1987

Rules assistance for Raid on St. Nazaire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 180 min
  • 12+
  • Complexity 3.0/5

For 1 player

Rules assistant for Raid on St. Nazaire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Raid on St. Nazaire is a board game released in 1987 for 1 player, 180 minutes per game, and ages 12 and up. It was designed by Mark Seaman and Robert G. Markham and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.

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About the game

This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire. In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them. The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized. The game ends when either all British units are killed or escape and they score for the targets destroyed.

Questions and answers

Raid on St. Nazaire supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.