
- BGG rank
- BGG #3,658
- BGG rating
- 7.3
Raid on St. Nazaire
1987
Rules assistance for Raid on St. Nazaire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 180 min
- 12+
- Complexity 3.0/5
For 1 player

Rules assistant for Raid on St. Nazaire
What would you like to know?
Answers come from the official rulebook, with the page to check.
Raid on St. Nazaire is a board game released in 1987 for 1 player, 180 minutes per game, and ages 12 and up. It was designed by Mark Seaman and Robert G. Markham and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.
About the game
This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire. In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them. The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized. The game ends when either all British units are killed or escape and they score for the targets destroyed.
Categories
Mechanics
Designers
Publishers
- The Avalon Hill Game Co
Questions and answers
Raid on St. Nazaire supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Raid on St. Nazaire is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Raid on St. Nazaire for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Raid on St. Nazaire has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Raid on St. Nazaire belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Raid on St. Nazaire are: Mark Seaman and Robert G. Markham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Raid on St. Nazaire as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.