
- BGG rank
- BGG #3,594
- BGG rating
- 6.9
Wings of War: The Dawn of World War II
- 2–6 players
- 30 min
- Complexity 2.0/5
- 2007

Rules assistance for Crimson Skies: Ace Pack #3 – Aces Wild
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crimson Skies: Ace Pack #3 – Aces Wild is an expansion for Crimson Skies released in 2003 for 2 players, 10 minutes per game, and ages 10 and up. Its main mechanics are Programmed Movement.
A set of two aircraft miniatures for the Crimson Skies base game's aerial dogfight rules plus two pilot miniatures for the base game's personal combat rules. The pack includes one S2B Kestral aircraft miniature (aircraft #21), one Peacemaker 370 aircraft miniature (aircraft #22), pilot miniature Jonathan "Ghengis" Khan (pilot #5), and pilot miniature Louis "Wild Card" Thibodeaux (pilot #6). The two aircraft miniatures are painted in a style common to their squadrons. Also includes a pack of Navigation Cards.
Crimson Skies: Ace Pack #3 – Aces Wild supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Crimson Skies: Ace Pack #3 – Aces Wild is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crimson Skies: Ace Pack #3 – Aces Wild for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crimson Skies: Ace Pack #3 – Aces Wild belongs to these categories: Miniatures, Expansion for Base-game, and Aviation / Flight. Its main mechanics are Programmed Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Crimson Skies: Ace Pack #3 – Aces Wild as an expansion for Crimson Skies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crimson Skies to use it. Check that your edition of Crimson Skies is compatible, as some expansions were revised between editions.