Crimson Skies: Ace Pack #3 – Aces Wild
BGG rating
6.8

Expansion for Crimson Skies

Crimson Skies: Ace Pack #3 – Aces Wild

2003

Rules assistance for Crimson Skies: Ace Pack #3 – Aces Wild

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10 min
  • 10+

Rules assistant for Crimson Skies: Ace Pack #3 – Aces Wild

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crimson Skies: Ace Pack #3 – Aces Wild is an expansion for Crimson Skies released in 2003 for 2 players, 10 minutes per game, and ages 10 and up. Its main mechanics are Programmed Movement.

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About the game

A set of two aircraft miniatures for the Crimson Skies base game's aerial dogfight rules plus two pilot miniatures for the base game's personal combat rules. The pack includes one S2B Kestral aircraft miniature (aircraft #21), one Peacemaker 370 aircraft miniature (aircraft #22), pilot miniature Jonathan "Ghengis" Khan (pilot #5), and pilot miniature Louis "Wild Card" Thibodeaux (pilot #6). The two aircraft miniatures are painted in a style common to their squadrons. Also includes a pack of Navigation Cards.

Questions and answers

Crimson Skies: Ace Pack #3 – Aces Wild supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.