Crisis: The New Economy
BGG rating
7.4

Expansion for Crisis

Crisis: The New Economy

2018

Rules assistance for Crisis: The New Economy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45–120 min
  • 14+
  • Complexity 2.5/5

Rules assistant for Crisis: The New Economy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crisis: The New Economy is an expansion for Crisis released in 2018 for 1–5 players, 45–120 minutes per game, and ages 14 and up. It was designed by Sotirios Tsantilas and Pantelis Bouboulis and its main mechanics are Commodity Speculation and Worker Placement.

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About the game

A 15-card expansion for Crisis Despite the Crisis and an inefficient, bureaucratic government, Axia is still a place where small pockets of commercial innovation persist. Local entrepreneurs are developing new technologies, while others find ways to benefit society and the environment. Many of those can be lucrative new opportunities for the right investor. In Crisis: The New Economy these new opportunities are represented by 15 new Company cards. These are shuffled together and 5-8 of them are randomly chosen. Their equivalent replacements are then removed from the game, and Setup proceeds as in the base game. The new Companies add more variability and replayability. They offer new avenues to money and VP as well as resources. The expansion also includes a variant for players that want a game with quicker access to the 5th Manager token. -description from the publisher

Questions and answers

Crisis: The New Economy supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.