
- BGG rank
- BGG #3,979
- BGG rating
- 6.9
Archon: Glory & Machination
- 2–4 players
- 90–120 min
- Complexity 3.2/5
- 2013

Rules assistance for Crisis: The New Economy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crisis: The New Economy is an expansion for Crisis released in 2018 for 1–5 players, 45–120 minutes per game, and ages 14 and up. It was designed by Sotirios Tsantilas and Pantelis Bouboulis and its main mechanics are Commodity Speculation and Worker Placement.
A 15-card expansion for Crisis Despite the Crisis and an inefficient, bureaucratic government, Axia is still a place where small pockets of commercial innovation persist. Local entrepreneurs are developing new technologies, while others find ways to benefit society and the environment. Many of those can be lucrative new opportunities for the right investor. In Crisis: The New Economy these new opportunities are represented by 15 new Company cards. These are shuffled together and 5-8 of them are randomly chosen. Their equivalent replacements are then removed from the game, and Setup proceeds as in the base game. The new Companies add more variability and replayability. They offer new avenues to money and VP as well as resources. The expansion also includes a variant for players that want a game with quicker access to the 5th Manager token. -description from the publisher
Crisis: The New Economy supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crisis: The New Economy is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crisis: The New Economy for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crisis: The New Economy has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crisis: The New Economy belongs to these categories: Economic, Political, and Industry / Manufacturing. Its main mechanics are Commodity Speculation and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crisis: The New Economy are: Sotirios Tsantilas and Pantelis Bouboulis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crisis: The New Economy as an expansion for Crisis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crisis to use it. Check that your edition of Crisis is compatible, as some expansions were revised between editions.