
- BGG rank
- BGG #3,271
- BGG rating
- 8.0
Commands & Colors: Samurai Battles
- 2 players
- 60 min
- Complexity 2.8/5
- 2021

1992
Rules assistance for Cropredy Bridge: A Fleeting Victory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Cropredy Bridge: A Fleeting Victory is a board game released in 1992 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Michael J. Grace and its main mechanics are Dice Rolling and Hexagon Grid.
Cropredy Bridge: A Fleeting Victory, is a regimental simulation of the musket-and-pike era battle fought June 29, 1644 between the Royalist Oxford army of King Charles I and the Parliamentarian army of Sir William Waller. The game is played in game turns each consisting of two player turns. During each player turn, a player will move and attack with any or all friendly units. Cavalry are the only units which may move and attack during the enemy player turn, under certain circumstances. Optional rules provide for reaction movement by leaders and foot units as well as cavalry. Play continues until the end of the scenario selected by the players, after which victory is determined. The map represents the area in which the battle was fought, and also contains important aids to play. The 200 counters represent leaders, units, and information markers. The named leaders and units provided are a design limit, but players may make as many additional replacement leaders and information markers as they need. Game Scale: Turn: 20 minutes Hex: 100 yards Unit: 50 men per strength point Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 16 page rules booklet
Cropredy Bridge: A Fleeting Victory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Cropredy Bridge: A Fleeting Victory is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cropredy Bridge: A Fleeting Victory for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cropredy Bridge: A Fleeting Victory has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cropredy Bridge: A Fleeting Victory belongs to these categories: Wargame, Civil War, and Pike and Shot. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cropredy Bridge: A Fleeting Victory are: Michael J. Grace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cropredy Bridge: A Fleeting Victory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.