Royalists & Roundheads II
BGG rank
BGG #24,454
BGG rating
5.8

Royalists & Roundheads II

1992

Rules assistance for Royalists & Roundheads II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120 min
  • 12+
  • Complexity 2.0/5

For 1 player

Rules assistant for Royalists & Roundheads II

What would you like to know?

Answers come from the official rulebook, with the page to check.

Royalists & Roundheads II is a board game released in 1992 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Robert G. Markham and its main mechanics are Hexagon Grid.

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About the game

Volume 2 of Royalists and Roundheads contains four battles of English Civil War. These are the battles of Edgehill, Fyvie, Alford and Auldearn. The game features an innovative, easy to use command system, that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative and combat. Weapons range from pikes, muskets and artillery to bows and lances. Each of the four games is complete in itself, and can be played in 30 minutes to three hours, with the ever-present possibility of one side or the other triggering an automatic victory. Components: One rules book Four 17" x 22" maps 300 die cut counters Charts and tables Six-sided die Solitaire suitability: very high

Mechanics

Publishers

  • 3W (World Wide Wargames)

Questions and answers

Royalists & Roundheads II supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.