
- BGG rank
- BGG #9,823
- BGG rating
- 6.5
Coney
- 1–4 players
- 20–35 min
- Complexity 2.8/5
- 2024

2025
Rules assistance for Crops
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crops is a board game released in 2025 for 2–4 players, 25–40 minutes per game, and ages 10 and up. It was designed by Giampaolo Razzino and its main mechanics are Hand Management, Set Collection, and End Game Bonuses.
In Crops, you take on the role of a farmer, cultivating your own field by carefully selecting crops and goals to achieve the best harvest possible. But beware, nature plays a crucial role: the Moon Phases influence your field’s yield and determine your final score. Which of the four Moon Phases will shape your strategy? Plan wisely, maximize your combinations of Crop Family Symbols and goals, and become the greatest farmer! The game is played over 12 turns. Each turn, you must play a Crop Card in your Field, at the end of each turn, you may also optionally play a Goal Card at the top or bottom of one of the columns in your Field. At the end of the twelfth turn, your Field must consist of exactly 3 columns, each containing 4 Crop Cards, and up to 6 Goal Cards. Once all players have completed their Field, it’s time to harvest and calculate the final score. You will earn Victory Points in four different ways: Dominant Moon Phase in your Field, Crop Family Symbols, Upper Goal Cards, and Lower Goal Cards. —description from the publisher
Crops supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crops is 25–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crops for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crops has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crops belongs to these categories: Card Game, Abstract Strategy, and Farming. Its main mechanics are Hand Management, Set Collection, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crops are: Giampaolo Razzino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crops as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.