Cruisers in Flames
BGG rating
7.3

Expansion for World in Flames

Cruisers in Flames

2003

Rules assistance for Cruisers in Flames

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • 12+
  • Complexity 4.3/5

Rules assistant for Cruisers in Flames

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cruisers in Flames is an expansion for World in Flames released in 2003 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.

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About the game

Cruisers in Flames includes every light cruiser (CL) and anti aircraft cruiser (CLAA) of World War II. Now at last you can refight the Battle of the River Plate, Cape Spada and myriad other cruiser actions. Crusiers in Flames also includes minor country convoys and additional major power convoys and tankers allowing you to refight the Battle of the Atlantic and the Battle of the Pacific as it was meant to be fought. Cruisers in Flames includes 400 counters, rules and charts. (abridged from ADG website)

Mechanics

Designers

Publishers

  • Australian Design Group

Questions and answers

Cruisers in Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.