
- BGG rank
- BGG #24,085
- BGG rating
- 5.9
The Hen Commandments
- 3–8 players
- 45 min
- Complexity 2.0/5
- 2015

2009
Rules assistance for Crunch: The Game for Utter Bankers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Crunch: The Game for Utter Bankers is a board game released in 2009 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Andrew Sheerin and Andrew Tompkins and its main mechanics are Commodity Speculation, Voting, and Betting and Bluffing.
The Crunch is here! Financial foundations are crumbling, while our nation's cherished traditions of greed, profit and exploitation are threatened. As the CEO of a global bank, it's your personal responsibility to do whatever it takes to ensure a comfortable retirement. Call in government bailouts, award yourself bonuses and - when no one's looking - embezzle as much as you can, before it all comes crashing down around you. Crunch is a card game for 2 to 4 players that allows you to experience the upside of down. Placed in the role of a global banking CEO, you have to juggle the conflicting demands of your ailing bank and your flourishing bank account. Along the way, the game also replicates our modern banking system and foreshadows the inevitable collapse of capitalism, but that's just a bonus. It's a Trust Thing Each player starts the game with a number of Assets in their bank, a small workforce and a few Trust cards. Trust is essential to your bank's survival. Not only will capitalism falter without it, but each Trust card hides on the reverse a potential Government Bailout. Government Bailouts can be called in at any time you're feeling the pinch (that's at any time) in return for a variable cash injection. Occasionally though you get nothing, so spend them wisely. Debt Makes the World Go Round Using your workforce, you lend out your bank's Assets as debt. You can dabble in high risk debt for potentially big rewards (and big losses) or stick to the safer (but less profitable) low risk debt. Either way, clever playing of the markets will bring in big returns. Bonuses and Embezzling But then that's all immaterial because what's really important is how much money you can secure for your own personal fortune. You do this by awarding yourself bonuses at regular intervals and by brazenly embezzling your own bank's Assets and hiding them when no one else is looking. If you get caught embezzling, you lose a Trust card and you remember how important Trust is, right? Surviving the Crunch Occasionally, the Crunch will hit and all CEOs have to make sure they can cover all the money they've lent out with the total value of Assets in their banks. If they can't, it's government bailout time or bust. But don't worry too much if that happens because if you've managed to bonus and embezzle enough, you can still win the game, even if you go bankrupt first. Remember, you could run a model bank for the entire duration of the game, but if you fail to look after number one, you risk ending up yachtless.
Crunch: The Game for Utter Bankers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crunch: The Game for Utter Bankers is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crunch: The Game for Utter Bankers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crunch: The Game for Utter Bankers has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crunch: The Game for Utter Bankers belongs to these categories: Card Game, Humor, and Economic. Its main mechanics are Commodity Speculation, Voting, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crunch: The Game for Utter Bankers are: Andrew Sheerin and Andrew Tompkins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crunch: The Game for Utter Bankers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.