
- BGG rank
- BGG #837
- BGG rating
- 7.1
Fort
- 2–4 players
- 20–40 min
- Complexity 2.4/5
- 2020

Rules assistance for Cry Havoc: Tactic & Sabotage Crystals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cry Havoc: Tactic & Sabotage Crystals is an expansion for Cry Havoc released in 2018 for 2–4 players, 60–120 minutes per game, and ages 10 and up. It was designed by Grant Rodiek and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
Increase your Cry Havoc collection and add a set of cool crystals to it! They are not your average, everyday crystals. They are special crystals, that add new rules to the game, increasing its strategic aspect. Before the game distribute them on all regions. One type of those new crystals increases the Region value, the other decreases it. That change in Region’s value will mean you would need to play your whole game differently! New Crystals is a very simple mini-expansion that adds a ton of strategy to the game. In the setup phase, players will plant different regions with white and black crystals. Unlike the ones from the base game, these black and white are one use only, sort of objectives to grab, secure and score. And unlike the ones from the base game, white and black crystals are located precisely where you want them to be. You set the scene. You prepare the game. You let other players know which region is vital for you. After the setup phase is over, the board is filled with white and black crystals, markers that manifest players plans. For winning in the region with white crystals, you get additional points. If you win in a region with black ones, the score for this battle will be lower. The map gets extra dimension, unique net of scoring opportunities plant on the board by players themselves.
Cry Havoc: Tactic & Sabotage Crystals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cry Havoc: Tactic & Sabotage Crystals is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cry Havoc: Tactic & Sabotage Crystals for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cry Havoc: Tactic & Sabotage Crystals belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cry Havoc: Tactic & Sabotage Crystals are: Grant Rodiek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cry Havoc: Tactic & Sabotage Crystals as an expansion for Cry Havoc. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cry Havoc to use it. Check that your edition of Cry Havoc is compatible, as some expansions were revised between editions.