
- BGG rank
- BGG #606
- BGG rating
- 8.5
Middara: Unintentional Malum – Act 1
- 1–4 players
- 60 min
- Complexity 4.1/5
- 2019

2018
Rules assistance for Crystal Hall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crystal Hall is a board game released in 2018 for 2–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Maren Eckhoff, Luke Rex Miller, Ben J T Miller, and John Stephen Richards Power and its main mechanics are Hand Management, Grid Movement, and Modular Board.
You are leading a guild of adventuring wizards through the Infinite Forest on a quest to find the magical Crystals of Power. If you can collect all four crystals, your guild will be the mightiest in the land. The Infinite Forest is a dark and mysterious place. Suddenly you emerge into a sun-drenched clearing and your eyes fall upon a fantastical building. At Last... Crystal Hall. You approach with caution and the doors slowly creak open. Before you is a glittering chamber and the very air seems to shimmer with magic. You sigh with relief ... until you see a host of other figures wearing brightly coloured hats and you realise: The battle for the Crystals has begun! Crystal Hall is the magical strategy game that encourages players to lead their wizard-shaped counters around the hall in a quest to uncover the four magical crystals that are hidden among the 36 face-down tiles. To win the game, you need to collect 4 Crystals of Power, each of a different color. To do so, you must position your wizards so that they are on a tile showing a Crystal of Power at the start of your turn. Each turn is comprised of 4 phases: Gather, Magic, Discovery and Draw. In the Magic Phase, you are given 4 units of Magic Power which you can use to move your wizards and attack others. Certain magic tiles can increase or reduce this total. During the game, wizards flip a multitude of magic tiles to discover curses, potions, spells, Crystals of Power and other surprises. During the Draw Phase, you get a spell card, which can help you with your quest. Do you have what it takes to be the most powerful wizard in the Crystal Hall? -description from designer
Crystal Hall supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crystal Hall is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crystal Hall for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crystal Hall has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crystal Hall belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Hand Management, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crystal Hall are: Maren Eckhoff, Luke Rex Miller, Ben J T Miller, and John Stephen Richards Power. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crystal Hall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.