Cul-De-Sac Conquest
BGG rank
BGG #29,691
BGG rating
5.2

Cul-De-Sac Conquest

2016

Rules assistance for Cul-De-Sac Conquest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30–60 min
  • 14+
  • Complexity 1.4/5

For 2 players

Rules assistant for Cul-De-Sac Conquest

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cul-De-Sac Conquest is a board game released in 2016 for 2–8 players, 30–60 minutes per game, and ages 14 and up. It was designed by Andrew Birkett, Barry Congressi, Chuck Call, and Colby Birkett and its main mechanics are Take That.

Expansions

Similar games

About the game

In Cul-De-Sac Conquest players compete to annoy each other out of their neighborhood. Everyone plays an annoying neighbor who can aggravate their neighbors with loud barking dogs or persistent Christmas carolers, they can relax their own characters by meditating or watching TV in bed, they can upgrade their houses with hot tubs or game rooms and sometimes accidentally annoy themselves by stubbing their toe or getting a parking ticket. Once a character reaches their rage meter they are out of the game.

Categories

Mechanics

Publishers

  • Atheris Games

Questions and answers

Cul-De-Sac Conquest supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.